Final Fantasy is a
series that has been known for its wonderfully developed characters and its detailed
and elaborate storylines. The complex, interesting worlds it creates for gamers
has made it the world’s most popular RPG (role-playing game) series.
Surprisingly, Final
Fantasy XIII, released into Australia in March 2010, abandons a number of
the series’ traditions, instead taking a more linear approach. While this
sounded off putting to fans at the time of release, the battle system and
narrative of the game remained strong and created a new interest amongst fans,
both old and new.
Players take control of six different characters in the storyline
of Final Fantasy XIII, jumping between groups frequently. However, the main
focus is on Lightning, a sharp-eyed female soldier. Between the six playable
characters, the player follows a multi-story approach that uses clever
flashbacks and alternations between groups to for the storyline.
Promo artwork for the game |
The storyline can sometimes become overdramatic at times,
but fans of the series generally wouldn’t find themselves too surprised by
this. The most interesting thing about the storyline is what the characters
bring to it, and the relationship that is established between the two worlds in
the game –Cocoon and Pulse- and the relationship of humans and fal’Cie. Final Fantasy XIII also incorporates
god-like beings (fal’Cie) in the game that aim to protect humanity. They’re
extremely important in the development of the story and I found them to be an
incredibly cool part of the game.
A game from the Final Fantasy series must have a solid
battle system, and FFXIII delivers on
this extremely well. What starts out as an extremely simple, menu-driven system
quickly becomes more complex as the game progresses. Creating one of the most
challenging, yet interesting systems of any Final Fantasy title. The battle
system allows specific actions for every character that requires a certain
number of segments on an attacking gauge, so you are able to set up an
attacking queue, so a player can make their own combos in battle.
Shot of new battle system |
You only control one character at a time, but your friends
(party members) actions are dictated by the roles you set them. Unlike past
Final Fantasy games, these roles are invaluable and must be used effectively in
fights to survive. Ultimately, the roles dictate how you play the game, keeping
the battles fun and interesting.
The new battle system also requires players to set up
Paradigms, which is grouping the roles of your character and party members to
create the most effective team possible. From there you aim to stagger and then
kill you opponent. The fight is then rated according to how you went about the
battle and the time you completed it in.
In-game shot showing Paradigm and roles of the team |
Getting past the battle system, the first 30 or so hours of
the game is quite linear, making it quite boring at times. Once reaching
Chapter 11, the game finally begins to open up. Despite how boring and un-RPG
like the story can seem at times, I still found the game managed to hold my
interest. I think this was mostly due to the absolutely incredible setting and imaginative
characters that manage to evoke emotion from the player.
The worlds, both Cocoon and Pulse, are breathtaking. Once
again, Final Fantasy has managed to leave me in awe. The graphics and
creativity behind the worlds, I found, made up for the storyline. I didn’t mind
so much that it didn’t feel like a real RPG game, because I found myself
captivated by my surroundings. Especially, during the cinematic parts of the
game. I got to watch the storyline and characters progress into the next chunk
of story, and it was so satisfying to just sit back and watch the interactions
between characters and places. I thought the graphics made the game beautiful.
In-game shot of Pulse |
Another amazing in-game shot |
As for characters, there were some I loved, some I hated. Playing
as Lightning was probably my favorite of the six characters. She was such a
strong, determined character. I loved that there was a main protagonist who was
female and could kick-ass.
Sazh, I didn’t mind. He bought some fun to the group and I
was able to feel for him emotionally as he searched for his missing son.
Snow, I can’t tell if I like him or not honestly. He’s a
very full of himself kind of character, but I still can’t help but respect him
for the struggles he goes through to get his fiancée.
Serah (not-playable), Snow’s fiancée and Lightning’s younger
sister isn’t a huge personality in the game as she spends a lot of time trapped.
Despite the lack of seeing her yourself though, you can still tell she is a
loving, sweet character that just makes you grow to like her.
Feng is a character that I really loved. Another total
bad-ass in the game and a friend of Lightning’s. Her story is a sad one and I really
felt a connection to her when she was introduced into the game’s story.
Vanielle, well…I honestly couldn’t stand the girl. She was
too bright and happy. While one would usually appreciate a person with a
positive outlook on life, she was a bit too positive and bubbly considering the
dark circumstances the characters find themselves in. Despite my dislike for
that part of her, I did feel pretty bad for her when she and Vanielle make a
big sacrifice to save everyone towards the end of the game.
Lastly, Hope. At
first I felt quite bad for the boy as his mother dies right before his eyes and
suddenly he’s alone in the world. But, he started to get annoying, whiny and
emotional very quickly. To the point that he was basically being a little baby
and made some very stupid decisions. That was until Lightning steps in and
smacks some sense into the boy. From there, you watch him grow. He holds Lightning
as a mentor and by the end of the game; I just wanted to congratulate him after
watching how much he matures.
Playable characters (from left to right): Sazh, Snow, Hope, Lightning, Feng and Vanielle. |
Overall, I think Final Fantasy XIII has been a good start to
the 13th part of the series. It’s darker storyline, while linear at
times, still allows the player to connect with the game in that special way
that Final Fantasy games manage. There some good and bad in all the characters.
The fal’Cie are a fantastic, imaginative idea that I loved. The graphics are
beautiful. And despite what others have criticized, I still believe that this
is a good game. I give it a 7.5/10.
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